It certainly adds to the fun element of the game, and makes it even more enjoyable to use during hectic moments of intense shooting, especially when you’re lucky (or unlucky) enough to get the dual wielding “can’t stop shooting” subroutine of VAULTHUNTER.EXE. His one skill is entirely random, and while it provides a clear benefit, it also causes mayhem and a general pain to you in some shape or form. As for CL4P TP in general, he is the worst and yet my most favourite class. The best details are ones like those, particularly that crouching provides less of a benefit, when his little wheel retracts a bit. One thing I remember from the originals was that the dwarf character actually had a lower sense of view and the same remains for CL4P TP. There’s also a new type of chest that requires a certain number of the rare resource to open, which tend to contain better and rarer weapons. There are still similarities in terms of drops you can still blow all your cash on the slot machines like I did in Borderlands 2 to obtain Moon Stone and new weapons, or even new character skins. Most of the NPCs remain the same in terms of purchasing, with the exception of the rather devious nurse, whose odd conversation you hear while on one of the very first missions with regards to her identity. Another element of change is that the rare resource is now Moon Stone, which is the resource you spend on the black market to obtain upgrades to ammo capacity and bank storage space. I’m not entirely sure why that was the case, but during a multiplayer sessions it was immediately picked up on. One thing I noted instantly was that the laser gun mounted on the back of the moon buggies was immensely inferior to the swarm rocket launcher mount. In terms of elemental damage, you can now have the cryogenic mod on weapons, which causes freezing to enemies, and there is also a new projectile type, laser. It does however add a “Badass” medal system, whereupon you can a medal every time you complete an action multiple times, for example, one of the medals is to double jump up to 250 times, which can be abused heavily below: The game features the same style of skill tree, only within marginally different classes to the original. In the case of CL4P trap, this enables perks to increase the slam damage. It’s adds a reasonably interesting element when engaging multiple enemies in combat, and allows a slam feature when above an enemy to deal damage. Oxygen can be used to further increase jumping distance, as gravity on the Hyperion Moon is far lower than that seen on Pandora. One such feature is the oxygen mechanic, which doesn’t deal damage to CL4P TP when it reaches zero (as he’s a machine), but does periodically damage the other classes when it hits zero. Largely identical to the gameplay in the original Borderlands and Borderlands 2, the Pre-Sequel adds a couple of features and weapons not seen in the originals. Let’s just say I thought it was strange how nice he was when I saved him. I can’t go into much detail about the storyline pas the first few missions, as that’s largely part of the plot, of how Jack turns into the crazed Handsome Jack we know so well from Borderlands 2. Most of comical areas in this one were much more intelligently though out, such as honouring a dying soldier’s last wish, and telling one of his friends “you’re a dick”. I found the humour in the previous game of the series reasonably funny, but quite forced throughout the story and side missions. One thing I did note was that this game is actually quite funny. As its Borderlands, the story is absolutely mad, and packed full of humour. You end up being shot out of a giant cannon, onto the Hyperion Moon. Within the first few minutes, you find the Helios station under attack by the Dahl commander Zarpedon (who has her name mocked most of the way through the first few hours of the game), during which you save Handsome Jack and escape the station. The game instantly makes you aware that CL4P TP is not a hero, and is not an obvious choice. Set before the original Borderlands game, you take on the role of one of 3 heroes, or, a CL4P TP. Many have considered it to simply be an expansion pack in terms of content, as it adds an extra piece of the story, largely within the same basic container. It incorporates the typical FPS dungeon crawler scheme of loot drops, only in an open world sandbox experience, unlocking new areas along with the general storyline. Using the Unreal Engine 3, the game is largely similar in terms of assets and performance as Borderlands 2. Borderlands: The Pre-Sequel was developed by 2K Australia & Gearbox Software and published by 2K Games.
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